Reviewing MALL and Gamification in ELT
Name: Nida’ Faticha Risalah
Students Number: 20201111013
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NO |
Guidelines for Application Review |
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1. |
Application |
Hello English |
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2. |
Application
Category |
Mobile Application |
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3. |
Relevance |
4, Strong connection between app’s purpose and student learning
(learning objectives) Because, this application has many features that really
support student learning with visualization in learning. |
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4. |
Feedback |
4, Student is provided specific feedback. Because, this
application provides direct feedback, such as when working on a 'lesson' in
the application, you get ‘great' feedback if you get an incorrect 'wrong
answer' and get a correction in the application. |
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5. |
Ease
of Use |
4, Student can open and operate the app independently. Because, this
application has initial instructions when using such as registering or login
and the features in it are also very easy to understand by students so I
think students can use it independently. |
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6. |
Engagement |
4, Student is highly motivated to use the app. Because, this
application is very interesting to use with visual images, sounds and others
in the 'lesson' or Hello English application and in it there are some
interesting games for students to play in learning. |
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7. |
Sharing |
3, Student performance records and products are available, but
sharing is limited. Because, this application has an exercise feature that
can only be accessed by student accounts that have the Hello English
application, so that only the account owner knows the results or grades and
feedback, student products cannot be seen or shared with others. |
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8. |
Accessibility
& Cost |
3, Accessible on all mobile phone and tablet platforms (e.g., iOS
and Android). Not all functions are available free of charge. Because, in
this application there are several features such as video tips, some paid
game upgrades but this application can be used on all platforms. |
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9. |
How
to use/apply it in ELT? |
We can use it for practice, play educational games in the
application, and see some video tips about 4 skills and 3 components in
English. The teacher can explain some of the material in the application and
the students listen and then work on it because in the 'lesson' there is
material then go straight to the question. |
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10. |
What
is the impact of it for ELT? |
The impact for ELT is that students can be motivated to learn
English interactively or improve themselves to learn easily and fun, improve
4 skills and 3 components of English with materials, exercises, and feedback
contained in interesting learning courses or games. |
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11. |
What
are the advantages of it? |
The advantages of this application are that it can be used
offline, can freely choose the method of learning English in various ways,
from news text media, courses, videos, audio, interactive games, to
discussions with teachers. |
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12. |
What are the limitations/weaknesses of it? |
The limitation or weakness of this application is that it cannot
access some video tips about English skills, improving the game in the
application. |
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13 |
What
language skills or components would it be effective for? |
I think Hello English is effective for speaking, reading,
writing, listening, vocabulary, grammar, and pronunciation, because it has
many interesting features and is quite complete. |
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Note: Write
your review based on this guideline and post your review essay on your
personal Blog *see
the application evaluation rubric for point 3-8. |
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